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Speakers Tutorial

I mentioned  already few times how I enjoy working on props. This time i didint really follow any restrictions like geomtery limits or texture sizes. This  object was made with idea for environment   behind it. I hope to get more free time in next few weeks after our super busy project ends and this  should give me time to work on my own big and complex scene. In mean while il try to model few props for it.
Picture

Modeling

I’ve used same technique as in “metalDoors” tutorial  but this time i started with base geometry for speakers. Google research give me soem references as I wanted to go with realistic style. A small side note Big companies are very strick about copyright issues. Thats why tehy always have thir own references or agreement with copy right holder and permision to use their stuff in games etc.
When you do you own personal project it desent really mater but this is kind of my habit when Im using references i nver make object/texture exacly as reference but im trying to get essencea and feel of object.
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